Train beat: drum pattern and how to play it

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Time signature
4/4
Tempo
106–110 BPM
Difficulty
Easy
Loop
1 bar
Main groove
Snare
Kick

Each row is one drum, each column one step. Large dots are accents, small dots normal hits, faint dots ghost notes.

About this groove

There is no cymbal keeping time — the groove lives on the drums alone. The kick plays on 1 and 3. The snare marks the backbeat on 2 and 4. 14 ghost notes sit between the main hits — play them barely audible.

In our catalog 2 songs use it, from 106 to 110 BPM.

Learn Songs on this beat run from 106 to 110 BPM; the median of all 150 songs on Drums3D is 118 BPM. Song tempos compared →

Who plays what: notes per bar

Cymbal hand0
Snare hand16
Kick foot2
Kick notes without a cymbal2

The tricky spot is the 2 kick notes that fall between cymbal strokes — practice hand and foot on their own there before playing the whole groove.

How to practice it

  1. Press Play and listen to a few loops while counting out loud: 1 & 2 & 3 & 4 &.
  2. Lower the tempo to 65 BPM and play just the kick and snare along with the player.
  3. Add the remaining parts one at a time. When the loop feels relaxed, move up to 90 BPM.
  4. Finally play the full groove at 110 BPM, then try it without the player.
  • Keep ghost notes very quiet: hit them from just above the head, so the accents stand out.

Compared with the nearest groove

Compared with “Da Da Da” (Trio, straight pop beat), this groove adds 14 ghost notes — and it runs 8 BPM slower. If you can already play that one, this is your next step. straight pop beat →

Songs that use this groove