Jazz swing groove: drum pattern and how to play it

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Time signature
12/8
Tempo
120–170 BPM
Difficulty
Intermediate
Loop
4 bars
Main groove × 3
Ride
Hi-hat
Kick
Variation × 1
Ride
Hi-hat
Snare
Kick

Each row is one drum, each column one step. Large dots are accents, small dots normal hits, faint dots ghost notes.

About this groove

The time is kept with the classic “ding, ding-a-ding” swing pattern on the ride. Two ghost notes sit between the main hits — play them barely audible.

In our catalog 3 songs use it, from 120 to 170 BPM.

Learn Songs on this beat run from 120 to 170 BPM; the median of all 150 songs on Drums3D is 118 BPM. Song tempos compared →

Who plays what: notes per bar

Cymbal hand6
Snare hand0
Kick foot2

Every kick lines up with a cymbal stroke, which makes this one of the easiest coordination patterns to start with.

How to practice it

  1. Press Play and listen to a few loops while counting out loud: 1 & a 2 & a 3 & a 4 & a.
  2. Lower the tempo to 80 BPM and play just the kick and snare along with the player.
  3. Add the ride part. When the loop feels relaxed, move up to 110 BPM.
  4. Finally play the full groove at 136 BPM, then try it without the player.
  • Keep ghost notes very quiet: hit them from just above the head, so the accents stand out.
  • Think in groups of three: every beat is split into a triplet “1-&-a”.

Compared with the nearest groove

Compared with “Fool in the Rain” (Led Zeppelin, half-time shuffle), this groove leaves out the kick on 1, 2a and 4a, drops the snare on 3 and plays the swing ride pattern on the cymbal instead of a shuffle — and it runs 6 BPM faster. If you can already play that one, this is your next step. half-time shuffle →

Songs that use this groove