Half-time shuffle: drum pattern and how to play it

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Time signature
12/8
Tempo
86–130 BPM
Difficulty
Intermediate
Loop
1 bar
Main groove
Hi-hat
Snare
Kick

Each row is one drum, each column one step. Large dots are accents, small dots normal hits, faint dots ghost notes.

About this groove

The time is kept with a long–short shuffle rhythm on the hi-hat. The kick plays on 1, 2a and 4a. The snare hits only on beat 3, which gives the heavy half-time feel. Three ghost notes sit between the main hits — play them barely audible.

In our catalog 2 songs use it, from 86 to 130 BPM.

Learn Songs on this beat run from 86 to 130 BPM; the median of all 150 songs on Drums3D is 118 BPM. Song tempos compared →

Who plays what: notes per bar

Cymbal hand8
Snare hand4
Kick foot3

The kick always lines up with the cymbal, so the work is in the snare hand: 3 of its 4 notes are ghost notes.

How to practice it

  1. Press Play and listen to a few loops while counting out loud: 1 & a 2 & a 3 & a 4 & a.
  2. Lower the tempo to 80 BPM and play just the kick and snare along with the player.
  3. Add the hi-hat part. When the loop feels relaxed, move up to 105 BPM.
  4. Finally play the full groove at 130 BPM, then try it without the player.
  • Keep ghost notes very quiet: hit them from just above the head, so the accents stand out.
  • Think in groups of three: every beat is split into a triplet “1-&-a”.

Compared with the nearest groove

Compared with “So What” (Miles Davis, jazz swing groove), this groove adds kick notes on 1, 2a and 4a, adds snare accents on 3, plays a shuffle on the cymbal instead of the swing ride pattern and adds 1 ghost note — and it runs 6 BPM slower. If you can already play that one, this is your next step. jazz swing groove →

Songs that use this groove