Trap beat: drum pattern and how to play it

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Time signature
4/4
Tempo
136–150 BPM
Difficulty
Advanced
Loop
2 bars
Main groove × 1
Hi-hat
Clap
Kick
Variation × 1
Hi-hat
Clap
Kick

Each row is one drum, each column one step. Large dots are accents, small dots normal hits, faint dots ghost notes.

About this groove

The time is kept with steady 16th notes on the hi-hat. The kick plays on 1, 2a and 3&. The clap hits only on beat 3, which gives the heavy half-time feel. Eight ghost notes sit between the main hits — play them barely audible.

In our catalog 2 songs use it, from 136 to 150 BPM.

Learn Songs on this beat run from 136 to 150 BPM; the median of all 150 songs on Drums3D is 118 BPM. Song tempos compared →

Who plays what: notes per bar

Cymbal hand16
Snare hand1
Kick foot3

Every kick lines up with a cymbal stroke; the challenge is keeping 16 even strokes per bar in the cymbal hand at 150 BPM.

How to practice it

  1. Press Play and listen to a few loops while counting out loud: 1 e & a 2 e & a 3 e & a 4 e & a.
  2. Lower the tempo to 90 BPM and play just the kick and snare along with the player.
  3. Add the hi-hat part. When the loop feels relaxed, move up to 120 BPM.
  4. Finally play the full groove at 150 BPM, then try it without the player.
  • Keep ghost notes very quiet: hit them from just above the head, so the accents stand out.
  • The syncopated kick notes are the tricky part — loop just the kick and hi-hat until they lock in.

Compared with the nearest groove

Compared with “Funky Drummer” (James Brown, funk groove with ghost notes), this groove adds kick notes on 2a, leaves out the kick on 1& and 4e, adds snare accents on 3, drops the snare on 2 and 4 and adds 4 ghost notes — and it runs 50 BPM faster. If you can already play that one, this is your next step. funk groove with ghost notes →

Songs that use this groove